ACCESSIBLE SPACES

Manage your terminal's
sonic experience.

So everyone can enjoy the freedom of travel.
Sign up for news and tips to make your spaces accessible.

Disabled people
want to travel the world, visit loved ones, and get to their job on time. Just like everyone else.

25%



People in the US report having a disability that limits their transport options.1

70%



of disabilities are invisible.2
For people with cognitive, sensory, sight & hearing disabilities —

clashing announcements, echoey spaces, and distorted speakers make it hard for them to find their way around, and keep up with information.
"Am I in a safe place?"
More missed flights
More complaints
Stressed staff
Litigation
For some,
it's all too much.
So they won't come.

ACCESSIBLE TERMINALS

The right thing to do, that's also great for your business.

63%



People who said a brand's efforts to be accessible would influence their purchase decisions.3

$645B



Disposable income of disabled adults in the US.4

Getting started


INFORMATION

Tell people about what you are already doing to assist them.


INFORMATION

Familiarize people with your sonic environment before they arrive so they know what to expect.


ENVIRONMENT

Soft furnishings

Reduce echo

ENVIRONMENT

Turn everything down


ENVIRONMENT

Localize speakers.

Less volume. 
Less echo. 
Easier to understand


TOOLS

Sonic logos & wayfinding beacons

Reduce confusing announcements and stand out over speech.

TOOLS

Soundscapes / music

Relaxation & wellbeing

There are lots of solutions.
To find the right one's for you —

Ask disabled people what gets in their way.
Map your customer journey & what people need to know.
Decide . Test . Measure
Want to start making your spaces accessible, and need some advice? Get in touch.
Marcel de Bie
Marcel de Bie
+1 310 270 8012

"In a world not designed by them, Marcel creates platforms with people with disabilities so they can design their own experiences."

Carmen Madisson . Boilover Inclusive Performance Ensemble. Sunbury Cobaw Community Health.

"Not only did Marcel break down what was working and not working in terms of interfaces and the responsiveness and character of sounds, he explored how they hindered or helped them achieve their goals."

Wendy O'Neil . Art Centre, Melbourne.

"Marcel was indispensable to us and the success of the project, with that rare combination of practical know-how, a hard-work ethic, and inspired creative vision.''

Brian Rupp . Brand Timbre & Rumblefish. [USA]