Camo Disco Melbourne Museum Pauline Gandell Children’s Gallery
Transport kids to new worlds so they can explore theirs.
Built on extensive research into child-led play and learning, the Camo Disco ignites kids' imaginations, transporting them to new worlds where they explore, create stories, and transform themselves into new shapes and beings.
Testing & research
Museum digital media systems dept
Sound is an interface.
Volume, frequency, and form affect mood, behavior, and energy. Sound affects the usability and accessibility of experiences. Intuitive simplicity - Experiences should be uncomplicated and uncluttered.
Patterns provide clarity, simplicity, and organization. Patterns and shapes help recognition. Patterns create space for surprises and dynamics.
The sound design accommodates the different developmental stages of children. Age 0-5 The sound design provides tangible 'hooks' for carers and children to learn together.
Sound is a catalyst for play. Sound is designed to stimulate imagination, wonder, interest, and curiosity. Sound creates opportunities for expression. Sound is fun.
Review the Museum's research. Understand our audience. Test the response of our audience. Test for desired outcomes.
Journeys. Ebb & flow.
Rest and play. Dynamics. Provide enough space and time for children to recognize and interpret content.
Research. Test. Score.
Each cue responds to research to generate behavioral and learning outcomes.
Visual scores helped producers understand the story and sound design in the concept design stage.
For the best 3D audio experience, use headphones.
Into The Depths
Rockets & Planets
Frisky the Frog
Permanent Exhibition or Gallery Fitout. MAGNA. 2017
Museums Australia (Victoria) Award for Large Museums. 2017
Best in category
Premiers Design Awards. Communications design. 2017
Get in touch to talk about shifting hearts and minds.